| When you are young and trying to figure out | | | | task, but in the background there schemes |
| what you want to do in life, adventure is | | | | going on to make sure they do not return. |
| always an exciting possibility. That is what | | | | |
| these young clergy, swordsmen, foresters and | | | | Florin is the leader of Doust, Semoor |
| magi have decided they want to do. But how do | | | | (clergy), Jhessil (magi), and Islif |
| you get started? | | | | (swordswoman. With their combined talents and |
| | | | skills they set off to their first adventure. |
| Florin, a forester, by luck, happens to save | | | | There is a lot of fighting, running and |
| the King when he is attacked by outlaws. His | | | | bizarre events for them to experience. What |
| reward is to receive a charter to become | | | | seemed a simple task has become a fight for |
| adventurers. Their first assignment is to go | | | | their lives and the kingdom. Someone is |
| to the Haunted Halls of Eveningstar and | | | | trying to stop them from discovering what is |
| report what they find. Seems like an easy | | | | hidden in the Haunted Halls of Eveningstar. |